AI Insights · Timothy · January 2023
Top 5 Adventure Games in the UK: Q4 2022 Performance
Explore the performance of the top 5 adventure games in the UK during Q4 2022, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 adventure games in the United Kingdom showcased varying trends in downloads, revenue, and active users. Here's a detailed look at how each app performed over this period, based on data from Sensor Tower.
Master League - Survivor.io from Iceberg Game saw a notable increase in weekly revenue, peaking at approximately $21.9K in the week of November 21. Weekly downloads experienced a significant decline, starting from 32.1K at the end of September and dropping to just 895 by the end of December. Weekly active users also saw a downward trend, starting at 25.7K in late September and ending at 13.4K in the last week of December.
The Sims™ FreePlay by ELECTRONIC ARTS maintained a relatively stable revenue throughout the quarter, with a notable peak at $41.9K in the week of December 19. Weekly downloads showed a significant spike around mid-October, reaching 14.5K, and another peak at 16.1K in the last week of December. The app also saw an increase in weekly active users, rising from 68.8K at the end of September to 78.1K by the end of December.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced fluctuations in revenue, with a high of $333.5K in the week of December 5. Weekly downloads showed a moderate increase towards the end of the quarter, peaking at 12.2K in the final week of December. Weekly active users remained relatively stable, with a slight increase from 98.3K at the beginning of the quarter to 95K in the last week of December.
Super Mario Run by Nintendo Co., Ltd. had a steady revenue stream with a peak of $3.8K in the last week of December. Weekly downloads saw significant growth towards the end of the year, reaching 16.2K in the final week of December. The app's active users also increased, starting at 37.8K in late September and rising to 51.3K by the end of December.
TSM by ELECTRONIC ARTS experienced a peak in weekly revenue at $9.7K in the last week of December. Weekly downloads saw a notable increase mid-quarter, reaching 14.5K in the week of October 17. The app's active users increased from 21.8K at the end of September to 27K in the final week of December.
For more detailed insights and data, visit Sensor Tower.